Tackle for Loss – Credits

Daniel Wichterich – Developer

Tackle for Loss is a game solo-developed by Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support. Here’s a list of those incredible contributors—a list that is still growing:

Nik Neumetzler – Key Art
Riccardo Berndt – Additional Pixel Art
BaerSerker-Art – Public Relations, Pixel Art

Sounds
Zapsplat.com
Honda CBF 500 short roar by dycmaster – License: Attribution 3.0

Voiceovers
burgerbro34 – Voices inside Joe’s head

Music
“Space Time” & “Fear Zone” By Lufus
“False Noise” By Revan is licensed under a Creative Commons License
“Piercer” By Revan is licensed under a Creative Commons License
“Dead or Alive” By AKIRA is licensed under a Creative Commons License
“DEATH WISH” By AKIRA is licensed under a Creative Commons License
“RIDE 1989” By AKIRA is licensed under a Creative Commons License
“Dark Night” By AKIRA is licensed under a Creative Commons License
“Killer” By AKIRA is licensed under a Creative Commons License
“DEAD” By AKIRA is licensed under a Creative Commons License
“Breach” By Gereon is licensed under a Creative Commons License
“Monorail” By Gereon is licensed under a Creative Commons License
“Tiger” By Gereon is licensed under a Creative Commons License
“Data Leak” By Noah Giesler is licensed under a  Creative Commons License
“carnage” By heylog is licensed under a Creative Commons License
“Neonkite” – Martin Backhaus
“Mountain Stage (Famitracker Original)” By Patashu is licensed under a Creative Commons License
“Here I Am” By Corium is licensed under a Creative Commons License.

Beta Testers
The Hidden Object Guru
Riccardo Berndt
BaerSerker-Art
Oliver Vogel
Martin Backhaus
Matthias Hickstein

Asset Creators
https://limezu.itch.io
https://szadiart.itch.io
https://babanagi.itch.io
https://captainskolot.itch.io
https://ansimuz.itch.io
https://backterria.itch.io
https://sscary.itch.io/
https://immunitys.itch.io/
https://pixel-prismor.itch.io/
https://malibudarby.itch.io/
https://caz-creates-games.itch.io/

AI Disclosure
My game does not use generative AI in the final product. While I experimented with it during the prototyping phase to speed up development, all the content you’ll see in the game was created by real people. I believe in the value of human craftsmanship for delivering a truly unique experience.

Asset Sourcing Transparency
I use databases like itch.io to purchase pixel art assets because they allow me to support talented creators and focus my time on crafting the core experience of the game. While I understand concerns about “asset flips”, my goal is to combine these assets in unique and meaningful ways that serve the game’s vision.