Tackle for Loss – Credits
Daniel Wichterich – Developer
Tackle for Loss is a game solo-developed by Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support. Here’s a list of those incredible contributors—a list that is still growing:
Nik Neumetzler – Key Art
Riccardo Berndt – Additional Pixel Art
BaerSerker-Art – Public Relations
Sounds
Zapsplat.com
Honda CBF 500 short roar by dycmaster – License: Attribution 3.0
Music
“Space Time” & “Fear Zone” by Lufus
“Data Leak” by Noah Giesler is licensed under a Creative Commons License.
Neonkite – Martin Backhaus
Asset Creators
https://limezu.itch.io
https://szadiart.itch.io
https://babanagi.itch.io
https://captainskolot.itch.io
https://ansimuz.itch.io
https://backterria.itch.io
https://sscary.itch.io/
https://immunitys.itch.io/
https://pixel-prismor.itch.io/
https://malibudarby.itch.io/
AI Disclosure
My game does not use generative AI in the final product. While I experimented with it during the prototyping phase to speed up development, all the content you’ll see in the game was created by real people. I believe in the value of human craftsmanship for delivering a truly unique experience.
Asset Sourcing Transparency
I use databases like itch.io to purchase pixel art assets because they allow me to support talented creators and focus my time on crafting the core experience of the game. While I understand concerns about “asset flips,” my goal is to combine these assets in unique and meaningful ways that serve the game’s vision.